mobsterworld/property
greesemonkey。
ひたすら買いつづけるだけ。
追記:システムがかわったのでこれつかうと大変なことになります。もーやめた。 2009/10/04
1 // ==UserScript==
2 // @name mobsterworld/property
3 // @namespace inudaisho
4 // @description mob
5 // @include http://www.playmobsterworld.com/property
6 // ==/UserScript==
7
8 var iCash = Number(document.getElementById("cash").innerHTML.substring(1).replace(/,/g,''));
9 var iValuemart = Math.floor(iCash / 400000);
10 var iRenthouse = Math.floor((iCash - iValuemart * 400000) / 10000);
11 var iPistol = Math.floor((iCash - iValuemart * 400000 - iRenthouse * 10000) / 1000);
12 var iBat = Math.floor((iCash - iValuemart * 4000000 - iRenthouse * 10000 - iPistol * 1000) / 300);
13
14 (function(){
15 var iTypeId = 4;
16 var sTarget = "property";
17 var sType = "property";
18 if (0 < iValuemart){
19 iTypeId = 8;
20 iValuemart--;
21 }else if( 0 < iRenthouse ){
22 iTypeId = 4;
23 iRenthouse--;
24 }else if( 0 < iPistol){
25 iTypeId = 3;
26 sTarget = "items"; sType="item";
27 iPistol--;
28 }else if( 0 < iBat){
29 iTypeId = 1;
30 sTarget = "items"; sType="item";
31 iBat--;
32 }
33 GM_xmlhttpRequest({
34 url: "http://www.playmobsterworld.com/"+sTarget,
35 method:"POST",
36 headers:{"Content-Type":"application/x-www-form-urlencoded"},
37 data: sType+"_type_id="+iTypeId });
38 setTimeout(arguments.callee, 1000);
39 })()
40
41 //property_type_id 4:RentHouse 3% 8:ValueMart 2.5%
42